Mid-Week Gamer Update

Microsoft Block Party Free Avatar Items
To celebrate the “Block Party” promotion (including the games Toy Soldiers, Scrap Metal, Perfect Dark, and the Game Room), a free Avatar Prop, a BBQ Grill, is being given away for a limited time.  The code is multi-use, but will eventually expire, so use it today!

BBQ Grill Prop – 9XBX9-9RCD9-9BCK9-9PRTY-9RCKZ

Likewise, some free clothes are available for your avatar in the same limited sense.  To snag a free “Bing!” Tee, just pick your gender:

Male Shirt – PHT9P-KXR4Y-BB6BY-VFMPD-THT4T
Female Shirt – VFH6P-9FJKK-KKP9G-H4DRH-WTCFM

Enjoy!


Toy Soldiers, the flagship title for Xbox’s Block Party event, was released to great fanfare and fantastic reviews.  Now that the month of March is winding down, I won’t inundate you with another 5-star review of this 5-star game. Instead of focusing on my perspective, I’ll focus on a silent killer of XBLA and XBLIG: game longevity.  It is no secret that mere weeks after launch, XBLA and XBLIG games can have trouble holding onto their online audience; gamers get bored, try the next best thing, or simply complete the game to their satisfaction.  If that is so, then why bother buying an expired and outdated game?  Well, for those worrying about this, I’ve got good news.

Thankfully, none of that yet holds true for Toy Soldiers.  If you missed picking up this blockbuster on launch, you still have the opportunity to enjoy a strong online community – just minutes before posting, I was able to get into an online skirmish on the first try with less than fifteen seconds of waiting.   Take the opportunity to try this gem today!

Download a demo here.

Watch a video clip here.


In the XBLIG scene, Asphalt Jungle, a game previously and favourably reviewed on this site, has been updated, including new & improved graphics, and an “Awardment” system to encourage longer and more creative play.  Try the game out if you haven’t already!

Download a free trial of the game here.


Speaking of asphalt, the MotorHEAT contest is still going strong, and is now up to 13 “1600 MSPoint” cards being given away with 8 days left!  Get on the asphalt and show your stuff!


Finally, to round out your lucky odds, be sure to enter into our contest for a copy of myFishtank.  Read our spotlight on Avatar Cannon and Avatar Rockets to find out how!


Here’s hoping the rest of the week is as exciting!

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MotorHEAT Contest Update – XBLIG

To keep everyone updated about the MotorHEAT contest that Milkstone Studios is running, here is the latest:

To date, 11 “1600 MS Point” cards have been purchased with the proceeds from game purchasers during the contest period, and a total of 1002 entrants have tried their luck.  With 11 days remaining, try out MotorHEAT!  Remember, the more games that sell, the more prizes they give out as the profits are spun right back into the community gamers!

Read our review of the game here.

Read about the contest here.

Watch the trailer here.

Download a demo of the game here.

Avatar Review Roundup – XBLIG Review AND Giveaway

Lighthouse Games Studio is quietly becoming a master of the Flash-esque “Fun for a few rounds every now and then” casual gameplay that has brought numerous Flash portals all over the internet such fame and attention. But instead of being a browser-based crew, they operate in the realm of XBLIG, which means that we can put the spotlight on them.  Today we have the opportunity to review not one, but two of their games, and if you stick with the review, you can earn yourself a free redemption code for a third game of theirs.

A WDesm double-dose for XBoxHornet

“Great way to have a little fun ‘blast’!”

Avatar Cannon is a simple game with a simple premise: Take your avatar, aim the cannon, fire the cannon, and watch ‘er fly.  Depending on your skill (luck), your avatar will interact with various African fauna, which will drastically extend the distance you cover.  A total of three launches are given to you, and the sum of your adventures is placed on a global leaderboard.

Your hard work and effort is rewarded in-game with small rewards via completing the “Awardments”, which is always a nice encouragement, and there’s even an Awardment (“Fan Boy”) that can be gained only by looking at their studio page, so be sure to give that a click.  The rewards will assist you in getting a higher score, so keep at it, and you’ll be sure to climb the leaderboards easily enough!

Avatar Cannon isn’t a “sit down, play for 10 hours” game – it’s straight-forward, fun, casual, but there’s little meat on the bones.  It may, however, fit in a very sweet spot when you have five minutes to kill waiting for a DLC, movie, or game to download, and you can always push yourself to unlock just a few more of its gimmicks.

Download a demo of the game here.


“A SECOND way to blast away time with your Avatar”

Avatar Rockets is our second feature by Lighthouse Games Studio, and, dare I say, the better of the double-feature.  The principle is much the same: With a little skill and a lot of luck, waste a few minutes firing your avatar off into the unknown.  In the case of Avatar Cannon, it was a horizontal flight with animals acting as further propulsion.  In Avatar Rockets, it is a vertical adventure, and seemingly-randomly spawned fuel pods are what you have to aim for.

The game doesn’t include Awardments, unlike Avatar Cannon, but does include a small amount of customization: A bevy of spaceships await for you, as well as the option to use a simple painter to paint your own design.  Additionally, unlike, the exclusively single-player adventure of Avatar Cannon, where the only inter-person competition is on the leaderboard, Avatar Rockets includes Xbox Live Party support, with either public or private matches, so that you can show your friends up and reach for the stars.  Ultimately, much like Avatar Cannon, however, this game will serve better as an intermittent and occasional time waster, and not the primary focus of a gaming session.  Avatar Rockets also has the bonus of being 1/3rd the cost of Avatar Cannon, which, when you’re looking for a casual time-waster, can be a selling feature.

Download a demo of the game here.


Both of the games looked at above are good ways to goof off with your avatar, although they do have limited longevity and are a tad skinny on features.  Fortunately, not all of Lighthouse Games Studio’s offerings are designed for ten-minute bursts, and today, we’re going to give away a redemption code for myFishtank, an app XboxHornet reviewed back last May.  To enter, simply leave a comment below stating which you prefer: Avatar Rockets or Avatar Cannon, and why.  A winner will be chosen next Saturday (March 27th, 2010).

MotorHEAT – XBLIG review

A WDesm review for XBoxHornet

“Fantastic.  Simply Fantastic.”

Milkstone Studios has managed to hit upon that je ne sais quoi that can make a racing game so addictive.  MotorHEAT is a fantastic hybrid of adrenaline-fueled speed and simplistic gameplay that hooks you for the long (and fast) haul.

The gameplay is simple and straight-forward: You are in a start-of-the-art car, and you can drive really fast.  You drive at irresponsible speeds, wildly swerving through traffic, and the longer you can keep it up, the better score you get.  A ‘boost’ bar serves to make things even more ludicrous, and your boost bar can be recharged by narrowly missing a collision with another vehicle.

Extra speed and bonus points for nearly crashing? Yikes.

Points are scored based on your current multiplier, which slowly increases the longer you avoid a collision, and points-earning can be augmented by a variety of power-ups that spawn randomly – from the simple ‘bonus points’ or ‘bonus multiplier’ to the nearly-game-breaking temporary invincibility (hint: since collision detection is disabled under invincibility, you actually want to AIM for cars while holding down the boost button).  The gameplay starts off hectic, and as you start to swerve past and around the walls of cars, it becomes a desperate bid to move fast enough to finish the ‘level’ – the length of a lap – before the clock runs to zero.  Your ranking, always displayed in the bottom-left corner, is an automatically-updated connection to global leaderboards, telling you how far behind the next-best in the world.

With all of the ways that points and levels and scores are tallied, the game certainly encourages intense and reckless speeding, although I actually found the gameplay rather zen-like after a while.  No matter the visibility (which changes each level to include different times of day, as well as weather), you will always be able to make out those deadly brakelights or tantalizing power-ups, and that simple game mechanic never changes.  Milkstone Studios has found that perfect concoction of ‘easy to enjoy, fun to play, but difficult to master’, although  I might be cursing them later as I try to desperately claw past the 100,000,000-score supergiants already on the leaderboard.

Despite the game mechanics being relatively simple, meat was certainly added to the bones to ensure gamers got their money’s worth.  The game includes superficial car customization, which, while primarily for your own amusement, is reflected on your leaderboard runs, and the game includes a full set of badges/awards, seamlessly integrated into the gameplay in the same way a full retail title would.  Speaking of full retail titles…well, see if you can catch the reference to one in the badges.  Much like the game it alludes to, you’ll be working on that one for a while.  And early adopters will appreciate one badge in particular – complete a run in the top 5% of the global leaderboard.  The fewer players on the leaderboard, the easier that one should be.

Overall, I can’t really recommend MotorHEAT enough.  The game is a well polished example of the sort of game XBLIG needs more of, and if you pick it up soon enough, you’ll have a sweet chance at earning some awesome prizes in the Milkstone Studios Contest they currently have running.  I haven’t felt so enamoured with high speed collisions since I first played Burnout Paradise.  My wish list for this one is short: with awards, online leaderboards, and customization, Milkstone really tried to stack the game with everything, but why don’t we have a splitscreen co-op mode?

Game Score 9.5/10

Download a demo here.

Watch the trailer here.

Learn about the contest here.

MotorHEAT Score contest – XBLIG Contest

Milkstone Studios, developers of XBLIG games Wool and Little Racers, released MotorHEAT onto XBLIG on February 26th, and while we’re still too glued to it to write up the review (it’s coming soonish, I promise!), we had to tear ourselves away from it long enough to let you know about a contest Milkstone is currently running.

For those that buy & play the full version of MotorHEAT, you will be entered into a draw for MSPoints cards and XBLIG game codes.  The gimmick is that all profit that Milkstone makes during the contest cycles back into more prizes – if more people buy the game and play it, Milkstone buys more MSPoints cards to give away to the players.  As far as winning yourself an attentive audience, I can’t see a better way to run a contest, so hat’s off to you, Milkstone.  All of the details of the contest are on the Milkstone site here, but I’m really impressed at Milkstone’s interest in getting the community of gamers involved.  Any gold account that plays is eligible to win, and while skill plays a small part in how many entries you get, anyone could be that lucky somebody.  Try out the demo, fall in love, buy the game, win more games – it’s a cycle any indie gamer can get behind.

As for me?  Well, I guess I’ll see you on the global leaderboards!

Download the demo here.

Watch the trailer here.

Magical Cube – XBLIG Review

A WDesm review for XBoxHornet

“An Impossible Edition of Colour-Matching Puzzle Games”

Colour-matching puzzle games have come a long way from Columns – whether you look at the refined ultra-casual Bejeweled or the RPG-Lite of Puzzle Quest, the series has extreme appeal for gamers of any walk of life. FixedStarWorks has tried to tap into that huge market with Magical Cube, a gem-matching game with some lite RPG elements, and while the gameplay is solid and enjoyable, the difficulty level invites only the hardcore to stick around.

The storyline has you playing as a young magical witch, ready to prove.  My apologies for that, let me try again: The storyline is completely unimportant in a puzzle-game, and is completely forgettable.  As there is even less overarching interaction than, say, Puzzle Quest, the storyline might as well not exist.  That shouldn’t be taken as a slight against Magical Cube, however – there are tons of games where the storyline is unnecessary, and certainly, puzzle games (rivaled only perhaps by card games) would be those top genres.  So then, onto gameplay:

Gameplay is slightly different than other colour-matchers: Instead of flipping the location of two pieces, you instead shift an entire row (or column) left or right (or up/down), with edge pieces moving around to the other side of the board.  It’s a simple enough mechanic, and you’ll certainly get the hang of it quickly.  The trick arises in actual gameplay, when a myriad of abilities can nearly instantly spawn, and unless you’re ready for them, destroy you.

The game isn’t technically turn-based or timed – you could, hypothetically, play at whatever speed you wish.  The caveat, however, is that an enemy on the other side of the field is trying to kill you as fast as they can, and this demands that you work at breakneck speed.  While you are matching pieces, your overexcited schoolgirl will launch spells at the enemy, and the more chains you create, the more damage you do.  Power-ups can increase the amount of damage you do, which appear randomly and temporarily on the board, while other icons signify other dangers: Health Boosts are fantastic for you, but should you fail to collect one, the enemy gets the health instead; Locked Squares restrict motion on either the horizontal or vertical axis, demanding you really rethink your plan; Monsters appear on the map randomly – failure to get rid of the squares that the monsters reside upon gives your enemy power to use his spells on you.

I’d be lying if I said that the game was easy.  On top of this frantic pace, each monster has a special ability.  More than likely, the first ability that will drive you insane is from the third stage, where the icy terrain shifts the pieces one more space than you wanted, ruining any and all combos.  It isn’t impossible, but it certainly demands more lateral thinking than some of the other gem-matchers I’ve played.

Magical Cube certainly isn’t for everyone – it has a near vertical difficulty that will only appeal to the hardcore puzzle gamers, and the demo certainly isn’t indicative of the extreme difficulty the game can provide.  For those that appreciate a fair, if brutally unforgiving, puzzle game, you’ll have a blast testing your mettle, while unlocking various equippables for your character (each with small beneficial boosts like bonus HP), and mastering all the challenges that the game throws at you.   There’s no leaderboard function though, so your bragging rights will be all your own.

Game Score 8.5/10

Download a demo of the game here.

Watch the trailer here.

Colony Defense – XBLIG review

A Dominic Tarason review for XBoxHornet

“Colony Defense has some interesting ideas and gimmicks that set it apart from the most super-generic titles, but doesn’t really capitalize on any of them.”

I’ve played this game before. That statement works on multiple levels, too.

First of all, this is Tower Defense, pure and simple. Most of you know the drill already, from a thousand flash games and a hundred indie titles already. Nasty aliens are coming to wreck your stuff, and follow pre-defined paths across the level, hopefully getting cut down by your stationary defense turrets before they reach your base and eat/blow up/steal your stuff.

More recently, this game has a lot in common with the iPhone/iPod Touch game Star Defense, which takes the fundaments of TD gameplay and applies it to a spherical map. While it looks pretty, it actually only serves to hinder the players efficiency, forcing you to spin the little planetoid around to keep track of where enemies/bases are and zoom in/out to get a coherent view of the action – problems that Colony Defense adopts as well, sadly.

What sets Colony Defense apart from Star Defense is size and scale, primarily. The planetoids you’re trying to scrub clean of alien invaders are pretty huge, and often have complex networks of branching roads which means that enemies move in unpredictable directions sometimes. This means that the player has to focus their defenses around common roads or crossroads where multiple entry-points meet, rather than being free to pick and choose where objects go.

There’s a couple of additional interesting elements, including an orbital cannon that the player can fire at a small cost every few seconds, ideal for picking off a lucky enemy that dodged too much fire, and an experience system of sorts, letting you buy small, persistent perks (up to 5% off tower prices, up to 5% extra firepower on anti-ground turrets, etc) inbetween missions.

You get a lot of game for your buck here. The campaign mode is enormous, spanning over 30 levels, constantly increasing in complexity. You’re given more turret types every few missions, and new enemies are steadily introduced into the mix, each having their own particular strengths and weaknesses. Overall, it feels like this game is balanced for experienced TD players, though, as it’s very easy to misspend early on in a stage, and find your defenses woefully inadequate just a few minutes later down the road.

It feels like there’s largely one ideal ‘solution’ to each level, rather than giving each player leeway to pick and choose their own approach, like the best games in the genre. A more lenient difficulty curve, and a more flexible scoring system would have encouraged replays through seeking a higher score, rather than forcing it through failure.

All in all, this isn’t a bad game, but it’s also not a particularly good one either. Colony Defense has some interesting ideas and gimmicks that set it apart from the most super-generic titles, but doesn’t really capitalize on any of them.

It’s decent if you’re a particular fan of the genre, and you want something challenging, but it’s probably not worth it otherwise. You can get much better for less on XBL Indie Games (Nextwar is a particularly good TD title), or even for free on one of the countless flash game portals on the web.

Game Score 6/10

Download a demo here.

Watch a trailer here.