Magical Cube – XBLIG Review

A WDesm review for XBoxHornet

“An Impossible Edition of Colour-Matching Puzzle Games”

Colour-matching puzzle games have come a long way from Columns – whether you look at the refined ultra-casual Bejeweled or the RPG-Lite of Puzzle Quest, the series has extreme appeal for gamers of any walk of life. FixedStarWorks has tried to tap into that huge market with Magical Cube, a gem-matching game with some lite RPG elements, and while the gameplay is solid and enjoyable, the difficulty level invites only the hardcore to stick around.

The storyline has you playing as a young magical witch, ready to prove.  My apologies for that, let me try again: The storyline is completely unimportant in a puzzle-game, and is completely forgettable.  As there is even less overarching interaction than, say, Puzzle Quest, the storyline might as well not exist.  That shouldn’t be taken as a slight against Magical Cube, however – there are tons of games where the storyline is unnecessary, and certainly, puzzle games (rivaled only perhaps by card games) would be those top genres.  So then, onto gameplay:

Gameplay is slightly different than other colour-matchers: Instead of flipping the location of two pieces, you instead shift an entire row (or column) left or right (or up/down), with edge pieces moving around to the other side of the board.  It’s a simple enough mechanic, and you’ll certainly get the hang of it quickly.  The trick arises in actual gameplay, when a myriad of abilities can nearly instantly spawn, and unless you’re ready for them, destroy you.

The game isn’t technically turn-based or timed – you could, hypothetically, play at whatever speed you wish.  The caveat, however, is that an enemy on the other side of the field is trying to kill you as fast as they can, and this demands that you work at breakneck speed.  While you are matching pieces, your overexcited schoolgirl will launch spells at the enemy, and the more chains you create, the more damage you do.  Power-ups can increase the amount of damage you do, which appear randomly and temporarily on the board, while other icons signify other dangers: Health Boosts are fantastic for you, but should you fail to collect one, the enemy gets the health instead; Locked Squares restrict motion on either the horizontal or vertical axis, demanding you really rethink your plan; Monsters appear on the map randomly – failure to get rid of the squares that the monsters reside upon gives your enemy power to use his spells on you.

I’d be lying if I said that the game was easy.  On top of this frantic pace, each monster has a special ability.  More than likely, the first ability that will drive you insane is from the third stage, where the icy terrain shifts the pieces one more space than you wanted, ruining any and all combos.  It isn’t impossible, but it certainly demands more lateral thinking than some of the other gem-matchers I’ve played.

Magical Cube certainly isn’t for everyone – it has a near vertical difficulty that will only appeal to the hardcore puzzle gamers, and the demo certainly isn’t indicative of the extreme difficulty the game can provide.  For those that appreciate a fair, if brutally unforgiving, puzzle game, you’ll have a blast testing your mettle, while unlocking various equippables for your character (each with small beneficial boosts like bonus HP), and mastering all the challenges that the game throws at you.   There’s no leaderboard function though, so your bragging rights will be all your own.

Game Score 8.5/10

Download a demo of the game here.

Watch the trailer here.

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