Molly the Were-Zompire

Review for XboxHornet by WDesm

Molly the Were-Zompire

“A Choose-Your-Own-Adventure…With Some Unusual Choices”

Molly the Were-Zompire follows the pattern of old Choose Your Own Adventure texts, with the inflexible narration interspersed with binary choices leading the story along its merry way. The story, much like the Interactive Novels of yore, starts off with a mild “everyday somebody” who is almost instantly transported into the world of the fantastic, in this case, a mythical land where you are almost instantly afflicted with Vampirism, Lycanthropy, and Zombified.

Gameplay-wise, MtWZ is very straight-forward: Text is displayed on the screen for a page or two, and then a choice is selected from two (or infrequently, three) possible options. The Interactive Novel context usually allows little user input and variance, but MtWZ does support a little “cheating” – I’m not sure about you, but I can’t be the only one that often “cheated” while reading Interactive Novels, making sure to put a bookmark on the last interesting choice in case I found my result to be less than satisfactory, and Molly appreciates my lameness, offering a “Rewind” button so that I can go back as far as I want to relive my story.

Artistically, the writing isn’t exactly fantastic. While there is nothing as overt as grammar or spelling errors, the quality of writing doesn’t draw you into the fantastical story, and the occasional interjection of biting wit isn’t strong enough to herald a reference to the next Douglas Adams or Terry Pratchett. (Oops, I guess that just was one, but probably not in the desired form!) The “Art” that the game displays (black and white stick figure drawings) infrequently does little to inspire the storyline to anything more than a leisurely read.

Molly the Were-Zompire is a single-person reading adventure through an average story. I suppose if I had read it for free on a forum or in a blog, I would be more generous in my appreciation of it, but I can’t reasonably expect people will flock to such a linear game and non-compelling writing. I appreciate the direction that RainbowDespair is taking with this game – I mean it when I say that I want to see more from them – but I also expect the writing to be richer, the adventure to have more choice branches (As this isn’t a paper medium, it’s not like we’re worried about pagelength here!), and the story to be longer.

If you want to sell me a book, I’m ready to buy, but you need to make it worth reading in the first place.

Game score 4/10

Try a free demo and see if this is your sort of game here.


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