XNA Communal Shower, Vol. 12
Annnnnd we’re back!
US, April 3, 2009 – Microsoft has given some control of Xbox Live over to the average Joe and Jane. Community Games, made with XNA Studio development tools, are now available. These titles aren’t under the same restrictions as Xbox Live Arcade games and are generally made by independent developers, which means they don’t have achievements or the requirements of Microsoft certification.
Where there are only one or two XBLA games released each week, there could be dozens of Community Games released in a single day. And all of them cost a little scratch. So how do you know which Community Games are worth a damn? Well, of course, you’ll get by with a little help from your friends at IGN.
Each week we’ll round up the latest batch of Community games. We’ll give you our hot picks and offer special awards for every game we put under review. We recommend always downloading the trial version of any Community Game to make sure it meets your personal tastes.
A Fading Melody
Complementary Melancholy Sheet Music for Stirred Emotions
Cost: 200 MSP
Okay, fine, call me a big softie, but the idea of a terminally ill female reminiscing about her abuse as a child and wanting to escape into a world where life is slowly fading away just makes me go “awwwwwwwwwwwwwwwww.” The whole thing is insanely Braid-like in its approach, sure, but the pleasant-yet-melancholy piano tune looping in the background and the idea of stomping on enemies to restore light to a slowly darkening screen got to me.
Golden Chunk of Scorched Earth of Slow-Arcing Destruction
Cost: 400 MSP
The standout effort this week is a classic Worms-style bit of target practice with carefully measured angles and amounts of power, a handful of different (and interesting) weapons, a jet pack to move around and even little fake Achivements all made for one of the most pleasant surprises I’ve come across thus far. Just watch the video and you’ll see what I mean.
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