Gamerbyte have done a very interesting piece on XBLCG sales. It looks like a lot of people are disappointed.
There are few things that MS need to do to improve this, bring back game recommendations for friends to the dashboard, introduce a user scoring system for games so browsers can make informed download choices and thirdly, some advertising would be nice. I think the third thing may happen at the launch of Kudo.
Here is the piece;
Since the start of the XNA Community Games on the Xbox Marketplace it’s been well known that the developers had no way to look at any data about their titles. As of Saturday however, download history is now available, complete with specific details on how many trial games have been download, the amount of sales they make on a daily basis, and which regions they were bought.
Many developers have openly discussed their sales through the XNA Creators forums, or on their own websites. Several others have been in contact with us and are allowing us to display their own totals. I thank every developer who was willing to speak with us and be a part of these statistics.
Below is a chart of sales for 24 different games – the amount of trial versions downloaded, and the amount of games bought. Some of the data is incomplete, but we’ve done our best to be as accurate as possible. The earnings are based on the 70 / 30 scale suggested by Microsoft for how much developers will earn through XNA Community Games, but this can change based off of the amount of promotion Microsoft give a game.
Read the rest of the piece here: