Read more developer interviews, including exclusive XboxHornet interviews here;
|Miner Dig Deep Developer Q&A|
|Written by Jigsaw hc|
|Sunday, 08 March 2009 16:38|
|Today we have an interview with what might be my favorite XNA Community Game, Miner Dig Deep. If you have not tried it yet I would definitely recommend checking it out. Thanks to James Ribaux for taking time to answer some questions for us.
Question: How did the idea for Miner Dig Deep come about?
James Ribaux: We wanted to make a simple small game. Our artist Brendan, came up with an idea for a mining simulator. Over time, we streamlined the idea down into the more simple arcade game that it is today.
Question: Could you describe Miner Dig Deep for anyone who hasn’t played it?
James Ribaux: Hmmm that’s tough actually, the best thing to do is try the demo. But its a mining game in the literal sense. You dig and explore to find riches then sell them to help dig deeper.
Question: How large was the team that created Miner Dig Deep and how long did it take to develop?
James Ribaux: We started with a team of two making the original basic proof of concept in a few weeks while we were both on breaks between education / jobs and the game developed from there. We brought on our other brother Will towards the end of the project. Will really helped keep perspective on the project as a whole while Brendan and I tweaked the game. In the end we spent around three months making the game.
You can read the full interview here;