Continuing our series of Developer Interviews, today we have Craig Forrester the creator of Johnny Platform’s Biscuit Romp answering some questions for us about his game. Thanks for taking time for us Mr. Forrester.
Question: How did the idea for Johnny Platform’s Biscuit Romp come about?
Craig Forrester: The main aim was just to create a fun retro style game, nothing too complex or challenging to make. Robots seemed like a traditional generic platformer enemy and I think the biscuits bit was inspired by some bourbons I had lying around at the time. The name Johnny Platform suits the character I think ’cause he’s just a guy who platforms.
Question: Could you describe Johnny Platform’s Biscuit Romp for anyone who hasn’t played it?
Craig Forrester: It’s an easy to pick up puzzle-platformer, where each single-screen level involves killing all of the evil robots to open the exit door, or sometimes the challenge lies in just getting to the exit. You have to push cakes around to reach new places and make good use of crumbly biscuit platforms. The main twist is that in some levels the screen wraps around from left-right and top-bottom, so you have to think a bit differently than normal to solve puzzles. The game starts off super easy but by the end it should prove a decent challenge for anyone.
Read the whole interview here;
Download the game here;
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