Most people have heard that “the family that plays together, stays together”, but does the family that Creates together do the same? We chatted with brothers and Creators Nick and Matthew Gravelyn to find out.
Could you describe Bloc for anyone who hasn’t seen or played it yet?
Matthew: Bloc is basically a top-down shooter, but we changed how you handle firing projectiles, which we call ‘orbs’. We use the four face buttons to control firing orbs based on the color of the button, not the orientation.
If you press the “A” button, you fire a green orb, “B” for a red orb, and so on. The enemies are also in these four colors, and to destroy them you must hit it with a matching colored orb. To make the whole thing even trickier, the player uses the bumpers or triggers to rotate the guy-man appropriately.
What made you want to make this sort of puzzle game?
Matthew: We went through a lot of different ideas when we started the process. We didn’t have any real goal in mind, except a lot of our ideas seemed to focus on color matching. We thought about doing something rhythm-based, a falling block puzzler, and a few others. We finally settled on this shooter/puzzle idea, which itself isn’t too crazy.
What pushed our game into “unique” was the decision to use the colored buttons of the controller, which was a key feature in our design from very early on. That uniqueness was what we really focused on. We wanted to contribute something fresh to Xbox LIVE Community Games.
Read the whole interview here;
Read user reviews here;
Download the demo straight to you Xbox here;